Hex Cellular Automata

 from Red Blob Games
DRAFT
May 2013

Let’s write a cellular automata process with hex grids. Here’s some background[1]; I like the rules from David Ballinger[2] better.

  1. reference[3]
  2. this ruleset[4] uses 12 neighbors; need to come up with rules for that
  3. this page[5] lists the rules that are interesting
  4. Hexular[6]
  5. this[7] uses cellular automata to model forest fires
  6. https://geometricolor.wordpress.com/2013/01/11/hexagonal-cellular-automata/[8]
  7. student project[9]
  8. ScatterLife[10] uses a different set of rules
  9. not sure what this animation uses[11]; see blog post[12]
  10. hex cellular automata fluid simulation[13]

Things to do:

  1. Canvas drawing of hexes
  2. Wraparound math
  3. 12-neighbor math

I never got very far with this :-( but take a look at this page[14].