Let’s write a cellular automata process with hex grids. Here’s some background[1]; I like the rules from David Ballinger[2] better.
- reference[3]
- this ruleset[4] uses 12 neighbors; need to come up with rules for that
- this page[5] lists the rules that are interesting
- Hexular[6]
- this[7] uses cellular automata to model forest fires
- https://geometricolor.wordpress.com/2013/01/11/hexagonal-cellular-automata/[8]
- student project[9]
- ScatterLife[10] uses a different set of rules
- not sure what this animation uses[11]; see blog post[12]
- hex cellular automata fluid simulation[13]
Things to do:
- Canvas drawing of hexes
- Wraparound math
- 12-neighbor math
I never got very far with this :-( but take a look at this page[14].