Let’s write a cellular automata process with hex grids. Here’s some background; I like the rules from David Ballinger better.
- this ruleset uses 12 neighbors; need to come up with rules for that
- this page lists the rules that are interesting
- this uses cellular automata to model forest fires
- Canvas drawing of hexes
- Wraparound math
- 12-neighbor math
I never got very far with this :-( but take a look at this page.