What were you looking for?
- Home page
- Curved Paths
- Curved Paths - Making of draggable markers
- Introduction to noise
- Probability of damage rolls
- 2D visibility
- Blob City
- Guide to Hexagons
- Line Drawing
- Noise for map generation
- Introduction to A*
- Introduction to A*: making of
- Pathfinding: all pairs
- Pathfinding: distance to any
- Pathfinding: optimizing for grids
- Pathfinding: graph theory
- Pathfinding: differential heuristics
- Pathfinding: L1 paths using Clarkson’s algorithm
- Pathfinding: notes on whether I really need a change-priority operation
- Pathfinding: Tower Defense, flow fields
- Pathfinding: visibility graphs
Or maybe you’re looking for my blog[1]?
Or maybe you’re looking for my Game Programming Site[2]?
Or maybe you want to play StarBreak[3]? or A Chronicle of Misdeeds[4]?
Is there a topic you’d like me to cover? Email me at redblobgames@gmail.com
or tweet to me at @redblobgames
. Or take a look at my project list[5].