Autotiles

Interactive explanation of automatic tile placement algorithms

What is Autotiling?

Autotiling is a technique used in game development and procedural generation to automatically select and place appropriate tile variants based on their surrounding context. Instead of manually placing each tile, autotiling systems use rules and algorithms to determine which tile should be used at each position, creating seamless and visually coherent patterns.

The core concept revolves around tile matching - examining neighboring tiles and selecting the most appropriate variant from a tileset to create smooth transitions and proper connections.

Benefits of Autotiling

Common Autotiling Methods

Rule-Based Systems

The most straightforward approach uses conditional logic to determine tile placement:

def select_tile(neighbors):
    if neighbors['north'] and neighbors['south']:
        return vertical_tile
    elif neighbors['east'] and neighbors['west']:
        return horizontal_tile
    # ... more conditions

Bitmask Autotiling

A popular method that assigns binary values to neighboring positions:

Wang Tiles

Uses edge-based matching where tiles have colored edges that must match their neighbors:

Corner-Based Systems

Focuses on corner transitions rather than edge matching:

Implementation Considerations

Tileset Design

Performance Optimization

Edge Cases

Interactive Examples

Note: This page would typically include interactive demonstrations showing:

Applications in Game Development

Terrain Generation

Level Design Tools

Advanced Techniques

Multi-Layer Autotiling

Combining multiple autotiling systems for complex environments: - Base terrain layer - Decoration and detail layers - Lighting and shadow overlays

Probabilistic Selection

Adding randomness to tile selection: - Multiple valid tiles for each configuration - Weighted probability distributions - Noise-based variation patterns

Context-Aware Systems

Considering broader environmental factors: - Biome-specific tile variants - Distance-based tile degradation - Player proximity effects

Getting Started

To implement autotiling in your project:

  1. Design your tileset with all necessary variants
  2. Choose an autotiling method based on your needs
  3. Implement the core algorithm with neighbor detection
  4. Test extensively with various configurations
  5. Optimize for performance in your target environment

Further Reading

For more interactive explanations and detailed implementations, explore other articles on pathfinding algorithms, procedural generation, and grid-based systems that complement autotiling techniques 12.


This article is part of the Red Blob Games collection of interactive explanations for game developers and algorithm enthusiasts.


  1. Red Blob Games 83%↩︎

  2. Hexagonal Grids 17%↩︎