RotMG map seeds

 from Red Blob Games’s Blog
Blog post: 7 Nov 2025

I had just wrapped up a project and wanted to do something small/fun before I started the next one. The Flash runtime is being reimplemented in Rust[1], and I’ve enjoyed re-enabling the Flash on my site[2]. That had me thinking about my Flash projects again. I decided to try to revisit an unsolved mystery from one of my Flash projects.

Back in 2010, I wrote an article about procedurally generating wilderness maps using Voronoi polygons[3], and I made a demo in Flash. The authors of Realm of the Mad God[4] used it to generate thirteen maps[5] that shipped with the game. The authors don’t remember the map seeds they put into the map generator. These maps were used from 2010 to 2024.

I’ve been curious what the map seeds were.

I told myself at the time that it would be a pain to recover the seeds. There are 232 = 4 billion map seeds. It took 5 seconds to generate each map. That’d take 20 billion seconds, or around 630 years, to generate all the maps, each with 222 = 4 million tiles.

But with some optimizations and shortcuts … I found a match!

World 5 from RotMG   Mapgen2 seed 30997-1
World 5 from RotMG compared to Mapgen2 seed 30997-1

After some more work, I found more matches:

world rotmg from realmeye[6] seed mapgen2 from my page[7]
1 world1.png    
2 world2.png perlin 20927-1 mapgen2-20927-1.png
3 world3.png perlin 84542-1 mapgen2-84542-1.png
4 world4.png    
5 world5.png perlin 30997-1 mapgen2-30997-1.png
6 world6.png    
7 world7.png perlin 65166-1 mapgen2-65166-1.png
8 world8.png perlin 7785-1 mapgen2-7785-1.png
9 world9.png perlin 43671-1 mapgen2-43671-1.png
10 world10.png    
11 world11.png perlin 59103-1 mapgen2-59103-1.png
12 world12.png blob, many mapgen2-blob-11737-9.png
13 world13.png radial, many mapgen2-radial-23730-1.png

They don’t match exactly, but they are close. I wrote up the process and results. I had allocated 4 hours for this project but ended up spending 9.

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