- issue 1: problem making macosx benchmark
- issue 2: put demos online
- issue 7: demo fails to build on OS X
- issue 1: Feature request: Shadertoy versions
I tried compiling the demos but couldn’t get them to work. On OS X, the GL paths are weird. On both OS X and Linux, the demos want glfw2 and the standard package is glfw3. I decided to try porting it to JS.
The demo takes noisedemoMain.frag and runs it through the C preprocessor to insert noise3D.glsl into it. I guess in C this is easier than doing string processing in the code! I don’t know if the demo works with any of the other glsl files.