I’m experimenting with the mapgen4 painter in this branch. In the top right there’s a 2D control for elevation. The vertical is the elevation itself. Horizontal is how bumpy the elevation will be. Compare what happens if you put the control in the top left (mountains, bumpy) vs the top right (mountains, smooth). I think this is not a great UI and I decided not to use it in mapgen4, but it does highlight something that mapgen4 doesn’t currently give you control over.
Goals:
- have continuous elevation control instead of four discrete points
- add another axis of control
Conclusion of experiment:
- this particular 2D control is tricky to use
- I’m giving control over the slope of the mountainsides, but spacing matters too, and this experiment doesn’t support it