I write tutorials and articles to help game developers, both on my main site (a set of links I’ve collected and articles I’ve written since 1990) and on my blog. The main audience is independent, student, and hobbyist game developers. Popular (but older) pages:
My current interest is in finding new ways of explaining things. Whereas Khan Academy, Coursera, Udacity, and others are exploring a classroom style of learning with videos and assignments, I’m instead exploring an on-demand style of learning with text, hypertext, and interactive diagrams. Recent (interactive) projects:
In addition to helping game developers with my articles, I love to talk to people working with games and interactive education. Mostly it’s informal chats over lunch, but occasionally I’ll work with someone for a longer period of time. Currently:
- Root-1 is building educational games for learning language, starting with vocabulary, spelling, and grammar, using machine learning to adapt to each student’s needs. They’re in Fast Company’s list of the world’s 50 most innovative companies, and are testing their games in classrooms in several countries. Storylines, Word Joust, Word Kung Fu, and XWords are available on the web, Facebook, Chrome Web Store, and iOS. Root-1 was acquired by Edmodo in 2013. I’ve been working with Root-1 since 2010.
- Wild Shadow Studios was a 2-man indie game company building innovative multiplayer games. They created Realm of the Mad God, a cooperative massively multiplayer action / role-playing game, with thousands of concurrent players, and group battles with up to 85 players. Visit the web site and start playing in the browser, with no signup, no account creation, no email registration, no credit card required. Realm of the Mad God has gotten positive reviews from sites such as Rock Paper Shotgun and Ars Technica and Metacritic (score: 82), was a finalist in the Independent Games Festival 2012, and was nominated for the Game Developers Choice Online Awards. Wild Shadow Studios was acquired by Kabam in 2012. I worked with Wild Shadow Studios from 2007 to 2011.
If you’re developing games in the San Francisco / San Jose area and want to chat, email me at firstname.lastname@example.org. I’m especially interested in game algorithms related to maps and pathfinding, but love to chat about anything.
I’ve been helping people make games since 1990. I wrote games earlier in life, with Solar Realms Elite being the most well known, then worked on an environmental simulation game called BlobCity, then took a break for over a decade. The recent rise of indie, mobile, tablet, social, and web games have made me interested in game development again. My current passion is using interactivity on the web for learning, especially learning game algorithms. With modern web browsers, there’s no need for explanations to follow the formats used in magazines, technical papers, and books. We can combine learning by reading, learning by watching, and learning by doing.
Ways to find me: